"VertexlitGeneric"
{
	"$basetexture" 			"models\weapons\m4a1\v_m4a1_magazine"
	"$bumpmap" 			"models\weapons\m4a1\M4a1_n"
	"$phongexponenttexture" 	"models\weapons\m4a1\M4a1_s"

	"$envmap" 			"env_cubemap"

	"$nocull" 			"1"

	"$normalmapalphaenvmapmask" 	"1"
	"$normalmapalphaphongmask"    	"1"

	"$envmaptint" 			"[0.77 0.55 0.23]"	
	"$envmapfresnel"		"1"

	"$phong"     			"1"
	"$phongboost"   		"255"
	"$phongalbedotint"		"1"
	"$phongfresnelranges"       	"[0.5 0.65 1.4]"

	"$rimlight"			"1"
	"$rimlightboost"		"3"
	"$rimmask"			"1"

}
