"VertexLitGeneric"
{
	"$baseTexture" 	"models/weapons/m4a1/ar15_m203"
	"$bumpmap" 	"models/weapons/m4a1/ar15_m203_normal"
	"$envmap"	"env_cubemap"

	"$normalmapalphaenvmapmask" 	"1"
	
	"$envmaptint"		"[0.02 0.02 0.02]"
	
	"$phong" 		"1"
	"$phongboost"		"1"
	"$phongexponent" 	"18"
	"$phongtint"		"[1 1 0.9]"
	"$phongfresnelranges"	"[1 3 6]"
	"$phongalbedotint" 	"1"
	"$halflambert" 		"1"
}
	
//Soldier11 created these shaders. You may not re-use them without his permission!
	