"Vertexlitgeneric"
{
	"$basetexture"  		"models/weapons/m4a1/v_m4a1_main"
	"$bumpmap"  			"models/weapons/m4a1/v_m4a1_main_normal"
	"$phongexponenttexture"		"models/weapons/m4a1/v_m4a1_main_exponent"

	"$envmap" 			"env_cubemap"

	"$nocull" 			"1"

	"$normalmapalphaenvmapmask" 	"1"
	"$normalmapalphaphongmask"    	"1"

	"$envmaptint" 			"[0.01 0.01 0.01]"
	"$envmapfresnel"		"1"

	"$phong"     			"1"
	"$phongboost"   		"35"
	"$phongalbedotint"		"1"
	"$phongfresnelranges"       	"[0.5 0.65 1.4]"

	"$rimlight"			"1"
	"$rimlightboost"		"2"
	"$rimmask"			"1"
}